Ask yourself this: if you were to roll in a dungeon spelunking crew, what role would you queue up as? Damage, support, or tanking? Answers may be all over the place until you list out what each role does, and the amount of responsibility there is.
If you said that the tank is responsible for leading the entire group through the dungeon, and must pay attention to all things at all times. At any point, if you slip up as a tank and a monster gets a hold of someone- players will die and blame you. If you lag for a bit, players will die and blame you. If you take too much damage because of lack of gear, the healer could run out of mana, and you’ll die (and so will everyone else) and blame you. If the damage output of the DPS classes are too low, the encounter will take too long, and the healer could run out of mana and everyone will die.You’ll take the blame regardless of what happens (as will the healer). If you have to leave, the rest of the party can’t function and has sit around waiting for a new tank, and blame you.. BUT! You can get in queues instantly due to extremely high demand of leaders. No one really wants that responsibility.
If you said the healer is responsible for paying attention to all of the health bars AND their own mana resources at all times, and must constantly bear in mind that someone may have to die for the greater good (keeping the tank alive), pacing their healing output while keeping themselves out of harms way… It sounds a little overwhelming. You think you can juggle three balls? Have four more!
If you choose to let an overzealous DPS class die to keep the rest of the group alive, they may act out of spite later. Do you like getting yelled at for doing your job? Sometimes, you have to top your own health off so you can keep healing the party- if someone dies whilst you heal, are you mentally prepared to be called inept for the rest of the evening?
Even if it is easy to do your role, each decision you make carries a lot of weight. You’re still expendable, but it really wouldn’t be in the best interest of the group to let you go.
Thankfully, not many people want to do that. So.. Queues will take very little time because no one wants to take on all of that responsibility.
If you said that damage classes do pretty much whatever they want, whenever they want- only focused on dealing as much damage as they can and staying out of fire. If you have to leave, another DPS class will replace you, no stress! If you take damage, you can blame the healer for not healing you! Unfortunately, it will take a long time to find a party… When you do find a party, you still get a fair split of loot without all of the effort and work of tanking or healing. You can freely contribute to any group, and if the party crashes and burns- it’s a mere speedbump in your loot spelunking fest. You don’t even have to be all that good at the role.
A vast majority would pick DPS for the low effort and high gains. It’s just how we are. Least resistance has least hesitation. Since the loot is the same, just pick the easy way and go.
In life, when it comes to working in reality, the owner of the company is the main tank of the company. They are putting themselves up there and paving the way for the other groups to work their way to the specified route. Follow the leader. Just imagine a sizable company as a 300-man raid team with many officers and smaller raid groups.
There exists many off-tanks and substitutes in forms of management. Healers in the forms of supervisors and specialists, DPS would be cleaning toilets, doing the heavy lifting and grabbing coffee for the healers. It’s a little ziggurat; it would be fair if the company was structured like a flat line, but we can’t all be Valve. In normal work places, healers and tanks are to be worshiped. DPS is at the bottom, and get very little share of the loot.
There isn’t a lack of followers in this world. DPS is extremely expendable. It’s an easy role because of the lack of responsibility involved, but you are completely at the mercy of upper management. If you toss that blade away and pick up a staff or shield, ye shall be as gods.
For healing, it’s easy. Pick a skill and master it. Program something, draw something, fix something, make something, write something, cook something! You would be surprised how many people just say “fuck it, I can’t learn” and go back to a mundane DPS existence.
As for tanking, It starts small. Start tanking low level life instances to get some practice. If you’re in school, and a teacher asks for a volunteer- get your ass up. Many other people in the class know the answer, but don’t want to be ‘that guy’. They’re afraid of the spotlight. Don’t be. You are showing that you are capable of comfortably speaking in front of others. That is a bigger deal than you think it is. If you don’t think it is too bad, listen to a college level speech class. Any chance to lead anything is a chance to gain experience in the role. You’ll start to see chances everywhere, and you should be taking them. Organize an event, lead a tour of a building, be the first to help someone.
Today at work, I was given the opportunity to call out stretches for the group before we started assembling Wii-Us. I was to stand in front of everyone and do warm-ups like rotating my wrists and lifting up my legs. It wasn’t hard, but I was so darn afraid to make that step and stand near my facilitators and management and tell them to stretch. Today I decided it was my time to shine, and I went for it. I did it, and nothing bad happened. The thing I learned is that people really want you to succeed, they’re not staring at you and hoping you explode into blood laced confetti. If you can’t do it, someone else has to. No one else wants to. Leading is hard, following is easy.
Just keep accepting the challenges of leadership, and you’ll be more than a simple sword-for-hire. You just have to learn how to change forms when it calls for it. Higher level tanks- erm, management will start to notice you trying hard to be more than a simple dolt with a broom.
The mind resists advancement if it requires work. There is a voice in my mind that is basically saying “hey, DPS is easy. DO IT.” but it isn’t me. It’s my voice, but it isn’t me.
I know that what I want to do in my life requires a skill that requires time to culminate. This time is easily used elsewhere, but if I want to move up.. I have to use it wisely. There are many excuses that can be had to avoid this path of hardship, and I’ve used every single one of them. But change requires you to fight yourself.
Take charge of everything, and remember that people are secretly rooting for you. After all, the easier way to live is to just follow the leader. We want you to be the lead so we don’t have to. Unlike videogames, there is no ‘gear check’, you already have what you need. You just have to have the confidence in yourself to get it out there.